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Thread Statistics | Show CCP posts - 1 post(s) |

Kitty Baugh
Pelican. Cult of War
2
|
Posted - 2013.07.30 17:40:00 -
[1] - Quote
That's right, I said it. I'll keep it pretty short:
Time dilation is gamebreaking for the smaller side, simply because it gives the bigger side 10x the time to ping and get people online.
Example: -Fleet of 250 bumps titan out of POS -Begins killing Titan, gets it to half armour before 100 of the enemy undock and warp to them -System gets tidi'd to **** -Before the fleet of 250 can finish killing the titan (Enemy fleet has no serious RR), Tidi goes to insane amounts -Before the enemy titan or enemy fleet can even be further dented because of how slow it is, enemy sends a ping out and gets hundreds more people online -More Tidi allows more people to get online -The people who are much smaller, but would've gotten a monumental victory then lose because Tidi gave their opponents much more time to get online, get organized and get into the fight
Inb4hisecpropvpersjumponthisthread |

Kitty Baugh
Pelican. Cult of War
2
|
Posted - 2013.07.30 17:56:00 -
[2] - Quote
>Implying that I flubbed any gank >Implying that the smaller side shouldnt win if they almost flawlessly execute something only to be shot down >Implying that there isnt already massive amounts of lag in large fleet battles *COUGH*6VDT*COUGH*
pls. |

Kitty Baugh
Pelican. Cult of War
2
|
Posted - 2013.07.30 18:02:00 -
[3] - Quote
Alavaria Fera wrote:So it would be fine as long as NC. was the bigger side then? No, it's bullshit if it happens to either side. I'm not speaking of either side here, im saying that Tidi is only good for the numerically larger side Unless you're TEST, then you dun goofed. |

Kitty Baugh
Pelican. Cult of War
3
|
Posted - 2013.07.30 18:11:00 -
[4] - Quote
Leigh Akiga wrote:Kitty Baugh wrote:>Implying that I flubbed any gank >Implying that the smaller side shouldnt win if they almost flawlessly execute something only to be shot down >Implying that there isnt already massive amounts of lag in large fleet battles *COUGH*6VDT*COUGH*
pls. Yes, you did flub a gank. If it was executed flawlessly you would have the undock securely bubbled so carriers undocking couldnt jump, you would have multiple drags set up off of the tackled titan and you would have a fast moving gang to tackle carriers/dreads/titans when they jump out and jump back to the tackled titan. You flubbed it Thread is not about flubbing gank, it is about tidi being advantageous to the bigger side. leigh pls go. |

Kitty Baugh
Pelican. Cult of War
3
|
Posted - 2013.07.30 18:18:00 -
[5] - Quote
Laserak wrote:If I was planning this in my mind I would:
#1 Bubble the undock so carriers cant jump
#2 Titans and supers are gonna log in, we need drags so they cant warp to the distressed party
#3 They may jump out and jump back to the tackled titans cyno, where will they jump to? We need a gang there with dics and hics
#4 We need enough dps onfield quickly before a response fleet can form, warp to engagement and burn through drags
#5 Need exit cyno for dreads and extraction plan for subcaps
tl;dr you flubbed it keep trying though please see my last post |

Kitty Baugh
Pelican. Cult of War
3
|
Posted - 2013.07.30 19:39:00 -
[6] - Quote
Sarah McKnobbo wrote:Kitty Baugh wrote: Time dilation is gamebreaking for the smaller side, simply because it gives the bigger side 10x the time to ping and get people online.
Umm CFC lost a titan the other day and TiDi worked against them, slowing their logging, forming and reacting so, no, not really. And the failed titan gank was more to do with the fact it was in a staging system, allowing quick response time for the rescuers. Stop talking about last nights failed titan gank please my original post was an example of how Tidi works against smaller forces |

Kitty Baugh
Pelican. Cult of War
3
|
Posted - 2013.07.30 19:41:00 -
[7] - Quote
Lord Charles Gatsby wrote:What is so great about fountain anyhow ? im making billions every day in Jita Amarr and Rens on trades.
Dont be a slave too your 0.0 overlords who expect you to give up your time to defend Thier assets: thier moons thier intrests.
Dont work for someone else's dreams.
Stop derailing the thread This is not about fountain or the events of the fountain conflict, there are other threads about them and you should go there to discuss them, not here.
This thread is about Tidi and its effects on those fighting under it. |

Kitty Baugh
Pelican. Cult of War
3
|
Posted - 2013.07.30 19:45:00 -
[8] - Quote
Sarah McKnobbo wrote:Murk Paradox wrote:If I can hear someone saying they are pressing a button over comms and 20 minutes later I can see the action start to happen... that's TiDi.
It's not enough. It's not a fix. It's the best currently available answer. FTFY TiDi isn't lag. Lag suggests the client and server are out of sync. This doesnt happen with TiDi. This doesnt happen with Tidi? In some of the bigger fights which are at max Tidi, I can click my modules ad it takes over 2 minutes for them to activate, changing crystals in beam weapons took the duration of <20 AU warp at max tidi and a few minutes afterwards |

Kitty Baugh
Pelican. Cult of War
4
|
Posted - 2013.07.30 19:59:00 -
[9] - Quote
Kaarous Aldurald wrote:Firstly, TiDi doesn't give any advantage to the larger side. If anything, it gives a huge advantage to the smaller side during a significant fleet action, allowing them time to scramble reinforcements before incurring the same losses they would during normal time against a larger fleet. Duh.
Secondly, I have never heard anyone who played the game before TiDi existed, complain about it. So if you think the game would be better without it, sorry, but you're a noob. "oh, but get better equipment"... it doesn't exist. Google itself could not handle real time client(there's the key term btw, real time) server interactions at this level. If you think it can be done (with your undoubtedly expert network knowledge) then prove CCP wrong and do it yourself. Otherwise, just shut up.
It's the preferable alternative to the game crashing, or warping in and ending up dead. If you think gatecamps are bad now? Try jumping into a system, closing your eyes for 90 seconds, and only then can you start to move your ship.
Scramble reinforcements to the smaller side? You mean the smaller side who have everybody at a computer online, in fleet and shooting the titain?
|

Kitty Baugh
Pelican. Cult of War
4
|
Posted - 2013.07.31 05:03:00 -
[10] - Quote
Kitty Baugh wrote:Sarah McKnobbo wrote:Kitty Baugh wrote: Time dilation is gamebreaking for the smaller side, simply because it gives the bigger side 10x the time to ping and get people online.
Umm CFC lost a titan the other day and TiDi worked against them, slowing their logging, forming and reacting so, no, not really. And the failed titan gank was more to do with the fact it was in a staging system, allowing quick response time for the rescuers. Stop talking about last nights failed titan gank please my original post was an example of how Tidi works against smaller forces Aparrantly a lot of people fail at reading. |

Kitty Baugh
Pelican. Cult of War
7
|
Posted - 2013.08.03 04:11:00 -
[11] - Quote
Alavaria Fera wrote:Surprise, if there's more fights, there's more unfair fights. Not rly. |
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